Monkey and Trip, the characters in Enslaved, are similarly bound together throughout their journey. The two are survivors of a spaceship crash in a post-apocalyptic Earth; Trip was one of the invaders and Monkey one of the captured residents. Early in the game, Trip attaches a device to Monkey that will kill him if he leaves her or if she dies in order to ensure his assistance as they make their way across the treacherous jungle. It's a good setup, and the game is fun to play, but the relationship kind of creeps us out. This is particularly true late in the game when (spoilers) Trip gives Monkey the option to remove the collar and he insists on keeping it. We get it, he loves her, but shouldn't that love mean he doesn't need the collar anymore, not that he is desperate to keep it? Maybe there's a deeper message here, but to our shallow minds it sounds like the game is arguing that love is enslaving rather than liberating.