You play as a nameless hero as you go on a quest to slay the bosses of a castle - an experience very, very familiar to most gamers. It's actually an effective hook and just when you start to get confident, you die and don't come back. Instead you pass on your progress, money, and experience to your randomly generated offspring who will then charge the (randomly-generated) castle to avenge your death. The game includes the requisite "RPG-elements" allowing you to level up as you kill off generations and generations of your family - yes, we died a lot, especially after we learned there is no real penalty causing us to play a bit fast and lose at times causing some ancestors' lifespans to be measured in a few minutes.